On an obscure Pacific Island just north of Australia, the Japanese Empire has operated a prisoner of war camp for Australian soldiers. At the close of World War II, the liberated POWs tell a gruesome tale of mass executions of over eight hundred persons as well as torture style killings of downed Australian airmen. In an attempt to bring those responsible to justice, the Australian Army establishes a War Crimes Tribunal to pass judgement on the Japanese men and officers who ran the Ambon camp. In an added twist, a high ranking Japanese admiral is implicated, and politics become involoved with justice as American authorities in Japan lobby for the Admiral's release. Written by Anthony Hughes
In honor of his birthday, San Francisco banker Nicholas Van Orton, a financial genius and a cold-hearted loner, receives an unusual present from his younger brother, Conrad: a gift certificate to play a unique kind of game. In nary a nanosecond, Nicholas finds himself consumed by a dangerous set of ever-changing rules, unable to distinguish where the charade ends and reality begins.
With friends like these, who needs enemies? That's the question bad guy Porter is left asking after his wife and partner steal his heist money and leave him for dead -- or so they think. Five months and an endless reservoir of bitterness later, Porter's partners and the crooked cops on his tail learn how bad payback can be.
A mom and her 10-year-old son motor around the country as she makes ends meet by turning tricks until her car breaks down. She then temporarily takes up with a hardware store owner until she gets her own place. Then the kid's father shows up to try to take the two over.
Starts off in the 15th century, with Connor McLeod training with another immortal swordsman, the Japanese sorcerer Nakano. When an evil immortal named Kane kills the old wizard, the resulting battle leaves him buried in an underground cave. When Kane resurfaces in the 20th century to create havoc, it's up to McLeod to stop him.