An L.A. District Attorney attempts to take an unwilling murder witness back to the United States to testify against a top-level mob boss. Frantically attempting to escape two deadly hitmen sent to silence her, they board a Vancouver-bound train only to discover that the killers are onboard with them. For the next 20 hours, as the train hurls through the beautiful but isolated Canadian wilderness, a deadly game of cat and mouse ensues in which their ability to tell friend from foe is a matter of life and death.
A young boy tries to cope with rural life circa 1950s and his fantasies become a way to interpret events. After his father tells him stories of vampires, he becomes convinced that the widow up the road is a vampire, and tries to find ways of discouraging his brother from seeing her.
A chess grandmaster is in a big tournament, and when his lover is found painted up and the blood drained out of her body he becomes a chief suspect. After he gets a call from the killer urging him to try and figure out the game, he cooperates with police and a psychologist to try and catch the killer, but doubts linger about the grandmaster's innocence as the string of grisly murders continues.