Orphaned brothers Kutchek and Gore are adopted by a tribe led by Canary the owner of a powerful jewel. The evil Kadar wants both Canary and the jewel. Attacking the tribe he kidnaps Canary but the stone eludes him. The brothers are taken to be trained as gladiators and years later have grown to be VERY big. They escape and set off on a quest to find the jewel and rescue Canary.
Conan is commissioned by the evil queen Taramis to safely escort a teen princess and her powerful bodyguard to a far away castle to retrieve the magic Horn of Dagon. Unknown to Conan, the queen plans to sacrifice the princess when she returns and inherit her kingdom after the bodyguard kills Conan. The queen's plans fail to take into consideration Conan's strength and cunning and the abilities of his sidekicks: the eccentric wizard Akiro, the wild woman Zula, and the inept Malak. Together the hero and his allies must defeat both mortal and supernatural foes in this voyage to sword-and-sorcery land.
A mercenary with a three-bladed sword rediscovers his royal heritage when he is recruited to help a princess foil a brutal tyrant and a powerful sorcerer's plans to conquer the land.
A Muslim ambassador exiled from his homeland, Ahmad ibn Fadlan finds himself in the company of Vikings. While the behavior of the Norsemen initially offends ibn Fadlan, the more cultured outsider grows to respect the tough, if uncouth, warriors. During their travels together, ibn Fadlan and the Vikings get word of an evil presence closing in, and they must fight the frightening and formidable force, which was previously thought to exist only in legend.